Crab, Giant

Crab, Giant

This lumbering hard-shelled crab stands as tall as a dwarf, its massive pincers waving menacingly.
Crab, Giant CR 2

XP 600
N Medium
vermin (aquatic)
Init
+1; Senses darkvision 60 ft.; Perception +4

AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp
19 (3d8+6)
Fort
+5, Ref +2, Will +1
Immune
mind-affecting effects

Speed 30 ft., swim 20 ft.
Melee
2 claws +4 (1d4+2 plus grab)
Special Attacks
constrict (1d4+2)

Str 15, Dex 13, Con 14, Int —, Wis 10, Cha 2
Base
Atk +2; CMB +4 (+8 grapple); CMD 15 (27 vs. trip)
Skills
Perception +4, Swim +10; Racial Modifiers +4 Perception
SQ
water dependency

Water Dependency (Ex)

Giant crabs can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a giant crab runs the risk of suffocation, as if it were drowning.

Environment any aquatic
Organization
solitary or cast (2–12)
Treasure
none